qv4cdata '(g), x800(0(Y&PP( PPY&PP(0 PPY&PP(PPP0PP`PP`0Y&PP(PP Y&PP(PP @PP` PP !PPY&PP(PPp()<  | HHxIJPRPhPPP P 000PPPPPPPP HHHHHhP  HHHHHhP HHHHHP`` 0 HHHHHh  HHHP"#p p  `   HHHHHhp ( 8 P ` x 0X8H`0` (8HhQtQuickQtGraphicalEffects.privateItemrootItemsource maskSource thresholdspreadcached SourceProxy sourceProxyinputexpression for inputmaskSourceProxyShaderEffectSource cacheItemanchorsfillexpression for fillvisibleexpression for visiblesmooth sourceItemexpression for sourceItemlive hideSourceexpression for hideSource ShaderEffect shaderItemexpression for sourceexpression for maskSourceexpression for thresholdexpression for spreadfragmentShader varying highp vec2 qt_TexCoord0; uniform highp float qt_Opacity; uniform lowp sampler2D source; uniform lowp sampler2D maskSource; uniform highp float threshold; uniform highp float spread; void main(void) { lowp vec4 colorFragment = texture2D(source, qt_TexCoord0.st); lowp vec4 maskFragment = texture2D(maskSource, qt_TexCoord0.st); gl_FragColor = colorFragment * smoothstep(threshold * (1.0 + spread) - spread, threshold * (1.0 + spread), maskFragment.a) * qt_Opacity; } parentoutput context scopei386-little_endian-ilp32jitUH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AL$4$]VTNPGWL$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AL$4$]VTNPGWL$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AL$4$]VTNPGW L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~AL$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~AL$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A$L$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A L$4$]VTNPGW%L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~AL$4$]VTNPGW%L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~AL$4$]VTNPGWL$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~AL$4$]VTNPGWL$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A$L$4$]VTN GWGWP~u}]H]1