qv4cdata x'(g)D  P800((xY&PP( PPY&PP( PPY&PP( PP PPPpPPPY&PP(`PPpY&PP(PPP PP` PPY&PP(PPp()l HHHFGPOPbPtPP0t0tPPPPPPPP HHHHHhP  HHHHHhP HHHHHPPP  HHHHHh pHHhhhP  `   HHHHHhp  @ P h x 0 X 8H`0`Xh0hQtQuickQtGraphicalEffects.privateItemrootItemsource maskSourcecachedinvert SourceProxy sourceProxyinputexpression for inputmaskSourceProxyShaderEffectSource cacheItemanchorsfillexpression for fillvisibleexpression for visiblesmooth sourceItemexpression for sourceItemlive hideSourceexpression for hideSource ShaderEffect shaderItemexpression for sourceexpression for maskSourcefragmentShaderexpression for fragmentShaderparentoutput varying highp vec2 qt_TexCoord0; uniform highp float qt_Opacity; uniform lowp sampler2D source; uniform lowp sampler2D maskSource; void main(void) { gl_FragColor = texture2D(source, qt_TexCoord0.st) * (1.0 - Ptexture2D(maskSource, qt_TexCoord0.st).a) * qt_Opacity; } context scopei386-little_endian-ilp32jitUH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AL$4$]VTNPGWL$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AL$4$]VTNPGWL$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AL$4$]VTNPGWL$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~AL$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~AL$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A!L$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A L$4$]VTNPGW"L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~A L$4$]VTNPGW"L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~IGGAL$4$]VTN@GWG@GA G* O $]TN‰WG@GIGGIGGAOL$OL$4$]NhGWIGGOL$OL$4$]N GWGWX~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A!L$4$]VTN GWGWP~u}]H]1