qv4cdata \*RSgT h`XXP p`PH ?`*YQPP(*PPd+PP,YQPP(0-PP-YQPP(P.PPp/YQPP(p/$PP% 00%PP'P0'PP)PP1YQPP(1#PP$p@2YQPP (2*PP1 03,PP2`3.PP3`70PP492PP5;4PP6@A86PP7B.8PP8`D9<PPRE>PPT FYQPP(G#PP/p()  $ T$4HHEFPdPP P P  P  p  0`d`dPPPP"@"@ ,P,P HHHHH      HHHHH  p     HHHHH  p ?   HHHHHhPHHHHHP PPHHHHHPP pp@P0@@ HHHHH"@# ))P&(( ''P&&%% ! $$HHHHHh" $$p()H H,P- 1+2-3/415365778?VAdABddp?@VVP=TT ;RR9:::p788`57p736p615p5/4p4-33`+22` 11 ! //HHHHHh"//p DTl|4Tl|$Ll4Ldt Tt $\d,D|!"D"|"""&')$)4)D)T)\)d)t))))))))*L*QtQuickQtGraphicalEffects.privateItemrootItemstartexpression for startendexpression for endcachedsourceGradientgradient GradientStoppositioncolorwhiteblack SourceProxymaskSourceProxyinputexpression for inputShaderEffectSourcegradientSource Rectanglewidthheightexpression for gradientsmooth sourceItem hideSourcevisible cacheItemanchorsfillexpression for fillexpression for visibleexpression for sourceItemliveexpression for hideSource ShaderEffect shaderItemexpression for source maskSourceexpression for maskSource startPointexpression for startPointdxexpression for dxdyexpression for dylexpression for langleexpression for angle matrixDataexpression for matrixData vertexShader! attribute highp vec4 qt_Vertex; attribute highp vec2 qt_MultiTexCoord0; uniform highp mat4 qt_Matrix; varying highp vec2 qt_TexCoord0; varying highp vec2 qt_TexCoord1; uniform highp vec2 startPoint; uniform highp float l; uniform highp vec2 matrixData; void main() { highp mat2 rot = mat2(matrixData.y, -matrixData.x, matrixData.x, matrixData.y); qt_TexCoord0 = qt_MultiTexCoord0; qt_TexCoord1 = qt_MultiTexCoord0 * l; qt_TexCoord1 -= startPoint * l; qt_TexCoord1 *= rot; gl_Position = qt_Matrix * qt_Vertex; } fragmentShaderexpression for fragmentShaderonFragmentShaderChanged&expression for onFragmentShaderChanged maskShader uniform lowp sampler2D source; uniform lowp sampler2D maskSource; uniform lowp float qt_Opacity; varying highp vec2 qt_TexCoord0; varying highp vec2 qt_TexCoord1; void main() { lowp vec4 gradientColor = texture2D(source, qt_TexCoord1); lowp float maskAlpha = texture2D(maskSource, qt_TexCoord0).a; gl_FragColor = gradientColor * maskAlpha * qt_Opacity; } noMaskShader  uniform lowp sampler2D source; uniform lowp float qt_Opacity; varying highp vec2 qt_TexCoord1; void main() { gl_FragColor = texture2D(source, qt_TexCoord1) * qt_Opacity; } QtpointparentoutputxyMathpowsqrtatan2sincos undefinedlChanged context scopei386-little_endian-ilp32jitUH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AdCL$4$]VTNGWG GGG1ɉOG 1ɉOG OL$DL$4$]V N GWGWP~u}]H]1UH]}uu~1 ~ACL$4$]VTNGWL$4$]VTN~GWG GGG1ɉOG GG؃OL$DL$4$]V N GWGWX~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AL$4$]VTNPGW L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AL$4$]VTNPGW L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A%L$4$]VTNPGW L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~A')L$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~A)L$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A$EL$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A1L$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~A2L$4$]VTNPGWFL$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~A3CL$4$]VTNNGWL$4$]VTN%GWGL$OL$4$]VPNGWL$4$]VTNGWO  *WM6O $]XN{fnfnfs fWWO  *WM6O $]XNfnfnfs fW_^WL$4$]VTNGWHL$OL$4$]VPNGWL$4$]VTNcGWO  *WM6O $]XNfnfnfs fWWO  *WM6O $]XNfnfnfs fW_^WG GGGGGGG؃OL$DL$4$]V N GWGWh~u}]H]1UH]}uu~1 ~A4L$4$]VTNGWGL$OL$4$]VPNbGWL$4$]VTN9GWGL$OL$4$]VPN GWO  *WM6O $]XNfnfnfs fWWO  *WM6O $]XNMfnfnfs fW_\f~fs f~҃X~u}]H]1UH]}uu~1 ~A5L$4$]VTNGWHL$OL$4$]VPNbGWL$4$]VTN9GWHL$OL$4$]VPN GWO  *WM6O $]XNfnfnfs fWWO  *WM6O $]XNMfnfnfs fW_\f~fs f~҃X~u}]H]1UH]}uu~1~A6IL$4$]VTNGWIL$4$]VTNGW/L$4$]VTNGWL$4$]VTNGWO  *WM6O $]XNQfnfnfs fWWO  *WM6O $]XNfnfnfs fW_^WG GGGGGйOG OL$JL$4$]V NZGWIL$4$]VTN1GW1L$4$]VTNGWL$4$]VTNGWO  *WM6O $]XNfnfnfs fWWO  *WM6O $]XN#fnfnfs fW_^WG GGGGGйOG OL$JL$4$]V NGWO  O*EWO  O*gXW1OL$OL$4$]NGWG GGGGGЃOL$KL$4$]V NGWO  *WM6O $]XNQfnfnfs fWʋI^f~fs f~҃p~u}]H]1UH]}uu~1 ~A7IL$4$]VTNGW/L$4$]VTNGW1L$4$]VTN|GWG GGGGGGG؃OL$LL$4$]V N GWGW`~u}]H]1UH]}uu~1 ~A8CL$4$]VTNGWIL$4$]VTNGW5L$4$]VTNrGWG GGGGGЃOL$ML$4$]V N GWIL$4$]VTNGW5L$4$]VTNGWG GGGGGЃOL$NL$4$]V N|GWG GGGGGGG؃OL$DL$4$]V N GWGWh~u}]H]1UH]}uu~1 ~AR+L$4$]VTNGWOL$4$]VTNGWOL$O $]<Ny.AL$4$]VTNNGW)?L$4$]VTN GWGWX~u}]H]1UH]}uu~1 ~ATG GGGOL$PL$4$]VN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A/EL$4$]VTN GWGWP~u}]H]1