qv4cdata $%g& (X8800-C6??Y#PP(p PP0Y#PP(PP PPPPPPPpY#PP(PPp`Y#PP(PP PPPY#PP(PPp()p`H HHxxxIJPSPPP0?0PPPPPP HHHHHhP  HHHHHPPP  HHHHHhpHHhhhP p   HHHHHh pH P h  8 H x  ( X h  8 P hxQtQuickQtGraphicalEffects.privateItemrootItemsourcegammacached SourceProxy sourceProxyinputexpression for inputShaderEffectSource cacheItemanchorsfillexpression for fillvisibleexpression for visiblesmooth sourceItemexpression for sourceItemlive hideSourceexpression for hideSource ShaderEffect shaderItemexpression for sourceexpression for gammafragmentShaderG varying highp vec2 qt_TexCoord0; uniform highp float qt_Opacity; uniform lowp sampler2D source; uniform highp float gamma; void main(void) { highp vec4 originalColor = texture2D(source, qt_TexCoord0.st); originalColor.rgb = originalColor.rgb / max(1.0/256.0, originalColor.a); highp vec3 adjustedColor = pow(originalColor.rgb, vec3(gamma)); gl_FragColor = vec4(adjustedColor * originalColor.a, originalColor.a) * qt_Opacity; } parentoutputMathmax context scopei386-little_endian-ilp32jitUH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AL$4$]VTNPGWL$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AL$4$]VTNPGWL$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~AL$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~AL$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AL$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A L$4$]VTNPGW L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~A!L$4$]VTN\GWL$4$]VTN3GWL$OL$4$]VPNGWG GGGGGЋIG؃OL$"L$4$]V NGWO  *WM6O $]XNRfnfnfs fWʋIA^f~fs f~҃X~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AL$4$]VTN GWGWP~u}]H]1