qv4cdata %CDgEd `X`X`PHV@f@? %YBPP(%PP"@&YBPP(&PP)0`'YBPP('!PP0 (#PP20@)%PP3P)(PP5P`*YBPP(*PP/pP+YBPP(+-PP@`p,/PPA0.l1PPB 193PPF035PPH 3YBPP(@4%PP;4YBPP(05PPDp()L $  l4HH FGPWPwPPP P  P p000Pw0wW0W P P%P%P-P-P8P8P HHHHH HHHHHp   HHHHHp ? HHHHHh P!""HHHHH%P&** ))0p@((0@''HHHHH(-P.'55P&44$33P"22011 00  //HHHHHh //p)*HH 8P9+:,@.A0B6J8Y89YYP67JJp4HH 2FF0BB . ApA0, @@`+ :: DDHHHHH: >>`'==<<P$;;HHHHHhDDpx@`p(P` 0Xp(`x0HhHh0P 8 $0$@$P$X$`$p$$$$%QtQuickQtGraphicalEffects.privateItemrootItemcachedanglehorizontalOffsetverticalOffsetsourceGradientgradient GradientStoppositioncolorwhiteblack SourceProxymaskSourceProxyinputexpression for input Rectangle gradientRectwidthheightexpression for gradientsmoothShaderEffectSource cacheItemanchorsfillexpression for fillvisibleexpression for visiblerotationexpression for rotation sourceItemexpression for sourceItemlive hideSourceexpression for hideSource ShaderEffect shaderItemgradientSource maskSourceexpression for maskSource startAngleexpression for startAnglecenterexpression for centerfragmentShaderexpression for fragmentShaderonFragmentShaderChanged&expression for onFragmentShaderChanged noMaskShaderd varying mediump vec2 qt_TexCoord0; uniform lowp sampler2D gradientSource; uniform highp float qt_Opacity; uniform highp float startAngle; uniform highp vec2 center; void main() { const highp float PI = 3.14159265; const highp float PIx2inv = 0.1591549; highp float a = (atan((center.y - qt_TexCoord0.t), (center.x - qt_TexCoord0.s)) + PI - startAngle) * PIx2inv; gl_FragColor = texture2D(gradientSource, vec2(0.0, fract(a))) * qt_Opacity; } maskShader varying mediump vec2 qt_TexCoord0; uniform lowp sampler2D gradientSource; uniform lowp sampler2D maskSource; uniform highp float qt_Opacity; uniform highp float startAngle; uniform highp vec2 center; void main() { lowp float maskAlpha = texture2D(maskSource, qt_TexCoord0).a; const highp float PI = 3.14159265; const highp float PIx2inv = 0.1591549; highp float a = (atan((center.y - qt_TexCoord0.t), (center.x - qt_TexCoord0.s)) + PI - startAngle) * PIx2inv; gl_FragColor = texture2D(gradientSource, vec2(0.0, fract(a))) * maskAlpha * qt_Opacity; } parentoutputMathPIQtpoint undefinedstartAngleChanged context scopei386-little_endian-ilp32jitUH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A"L$4$]VTNPGW L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A)L$4$]VTNPGW L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A0L$4$]VTNPGWL$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~A2*L$4$]VTNPGW"L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~A3*L$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~A5 L$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A/:L$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A@L$4$]VTNPGW;L$OL$4$]VPN GWGWP~u}]H]1UH]}uu~1 ~AAL$4$]VTNGWL$OL$4$]VPNmGWO  *WM6O $]XNfnfnfs fWI\W<L$4$]VTNGW=L$OL$4$]VPNGWO  *WM6O $]XNOfnfnfs fW_YӋI^Qf~fs f~҃X~u}]H]1UH]}uu~1 ~AB>L$4$]VTNGWL$4$]VTNGWL$4$]VTNGWO  *WM6O $]XN_fnfnfs fWWO  *WM6O $]XNfnfnfs fW_^ыIXQWL$4$]VTNGWL$4$]VTNmGWO  *WM6O $]XNfnfnfs fWWO  *WM6O $]XNfnfnfs fW_^ыIXQWG GGGGGGG؃OL$?L$4$]V N GWGWh~u}]H]1UH]}uu~1 ~AF,L$4$]VTNGW@L$4$]VTNGWOL$O $]<Ny.6L$4$]VTNNGW)8L$4$]VTN GWGWX~u}]H]1UH]}uu~1 ~AHG GGGOL$AL$4$]VN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~A;L$4$]VTN GWGWP~u}]H]1UH]}uu~1 ~1H~u}]H]1UH]}uu~1 ~AD:L$4$]VTN GWGWP~u}]H]1